Rules - Practise Events
Welcome, Drivers!
MRV Motorsport is committed to provide everyone with a friendly and respectful environment for racing. As we have our own system, we recognize the need for clear these rules to ensure everything runs smoothly.
On track rules:
● Follow WSS Rules: We adhere to the World Sim Series (WSS) rules. Please read and familiarize yourself with them. All incidents will be judged based on WSS standards. Be aware there are some exceptions, see below!
● WSS Rules: https://blog.worldsimseries.com/rules
>>> Exceptions!! <<<
There are a couple of exceptions in the rules that are different at MRV Motorsport Practise Races. Read this carefully!
Definitions:
- A car is considered "fully" ahead when his rear axles are in front of the front axles of the other car.
- A car is considered "truely" ahead when his front axles are in front of the front axles of the other car.
- A car is considered next to the other when his front axles are in front of the rear axles of the other car.
- The driver in front decides the racing line, also in side by side racing. (We are talking about the straights here): In WSS you can put the nose of your car beside the rear bumper of another car and from that moment, the car behind can hold that line. This is not right. It compromises defending lines for the car who is in front too much. At MRV Motorsport we do it as follows: The car in front can decide his desired racing line. However, when another car is next to you, you can either hold your line, or move to the outside. You have to do it in a predictable way with no sudden movements. This means: Give the other driver time to react, but you both know that the driver in front can choose his line. Keep in mind that you always have to leave one carwidth of space when there is another car next to you. Moving to the inside is not allowed when another car is next to you. You cannot squeeze someone else to the inside.
- Moving in the braking zone: Moving in the braking zone is slightly accepted, but when there is another car next to you, you can only either hold your line, or move slighlty to the outside. Again: You have to do it in a predictable way with no sudden movements. This means: Give the other driver time to react, but you both know that the driver in front can take some extra space before steering into the corner. (Think about Verstappen VS Norris in Austria 2024). Keep in mind that you always have to leave one carwidth of space when there is another car next to you. When there is a car on your inside in the braking zone, moving to the inside is not allowed. You cannot squeeze someone else to the inside in the braking zone! You have to leave space at the inside of the upcoming corner anyway. I refer to point 3.
- Claiming the apex when you are on the outside: The outside car can only claim the apex when he is "fully" ahead of the other car. IMPORTANT!! We are talking about the moment of initial turn in!! So, watch out for your wings!
- Making a move in a corner as the inside car: The inside car can only claim space on the inside when he is next to the other car, otherwise he shouldn't be there at all. The inside car needs to stay on the inside of that corner! Only from the moment he is "truely" ahead, he can move to the outside, but still needs to leave at least 1 carwidth of space on the outside, until he is "fully" ahead!
- Making a move in a corner as the outside car: A car on the outside can only claim space on the outside from the moment and while he is next to the other car.
- Claiming the outside of the exit of a corner: The inside car can only claim space at the outside of the exit of a corner from the moment he is "fully ahead" of another car, otherwise he has to leave space on the outside. IMPORTANT!! The inside car can only take the outside from the moment he is considered fully ahead!! So, watch out for your wings! Cars next to each other simply needs to leave space for each other. We will not fight for who is in front at the exit of a corner, to be in the right.
- Half moves: Don't make "Half-Moves"!! Don't force the other driver to take the responsability to avoid contact while that responsability is yours!!
- Dive bomb: In case of a dive-bomb, make sure you are "truely" ahead at the apex!! (Basic WSS rules).
● Track limits:
- Crossing the white line with four tires is invalidating track limits and will result in a penalty. EVEN when "real penalty" doesn't cover it sometimes. However, we keep into account if there was time gained. No time gained will not be penalised. Be careful: Creating dangerous situations to avoid a penalty or warning can result in a penalty.
- Crossing the pit entrance line, or the pit exit line is not allowed. Going over these lines with 2 tires is already too much.
● Mandatory pitstop: In 25% practise races, (or higher), a pitstop is mandatory! You must be on 2 different compounds during the race.
● Helicorsa, or radar is mandatory: To race side by side "Helicorsa", or "Radar" is really nescessary. Only when you are on tripple screens, or VR it's possible to drive side by side without an app like this.
● Virtual mirror is mandatory for unexperienced drivers: I believe helicorsa is enough for experienced drivers, but for drivers who will be lapped, it's important to see if the leaders are coming. Also in quali it's important to see if someone on a fast lap is approching.
After the Race:
● Incident Reporting: If an accident or rule violation occurs, you can use the WSS report system.
Stewards:
I. Malone is the steward of MRV Motorsport. He will handle all reports. Once the whole race has been reviewed, all penalties will be updated to the race results automatically. You can check the outcome on WSS.
With kind regards,
I. Malone (Malone), League Director / Race instructor / Founder of MRV Motorsport.

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